package com.yanqu.road.entity.config.smallgame;


import com.yanqu.road.entity.DataObject;
import com.yanqu.road.entity.FieldTypeAnnotation;

public class SmallGameConfig extends DataObject {

    @FieldTypeAnnotation(desc = "关卡ID", select = true)
    protected int id;
    @FieldTypeAnnotation(desc = "关卡类型")
    protected int type;
    @FieldTypeAnnotation(desc = "等级")
    protected int level;
    @FieldTypeAnnotation(desc = "奖励")
    protected String reward = "";
    @FieldTypeAnnotation(desc = "param")
    protected String param = "";
    @FieldTypeAnnotation(desc = "关卡数据")
    protected String stageData = "";
    @FieldTypeAnnotation(desc = "解锁需要的关卡进度")
    protected int unlock;

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    public String getReward() {
        return reward;
    }

    public void setReward(String reward) {
        this.reward = reward;
    }

    public String getParam() {
        return param;
    }

    public void setParam(String param) {
        this.param = param;
    }

    public String getStageData() {
        return stageData;
    }

    public void setStageData(String stageData) {
        this.stageData = stageData;
    }

    public int getUnlock() {
        return unlock;
    }

    public void setUnlock(int unlock) {
        this.unlock = unlock;
    }
}
